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Making the Internet a Bit Less Sh*t: Inside Resn’s Digital Experiences

A look at how Resn combines brand, content, technology and a healthy disregard for boring websites to create digital experiences people actually want to explore.

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Building Depth: Designing and Developing a 3D Renderer Inside Figma

A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.

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Yestalgia: Bringing Decathlon’s ’90s Spirit to Life Through a Playful Digital...

A closer look at how Yestalgia brings Decathlon’s ’90s-inspired vision to the web through art direction, interaction, animation, and creative development.

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Turning Names Into Digital Architecture with Three.js

For the Three.js Conference in Paris, BL/S® created an interactive experiment that transforms your name into a dynamic 3D structure.

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Inside the First Three.js Conference in Paris

A look inside the first-ever Three.js Conference, straight from Paris.

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Still: From Akira to Ink Wash, Building a Generative Garden in WebGPU

A technical deep dive into Still, exploring how WebGPU, procedural systems, and Japanese art influences come together to create a living generative garden.

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Building an Infinite Liquid Glass Grid with Three.js, WebGPU, and TSL

An exploration of infinite grids, liquid glass, and video refraction using Three.js, WebGPU, TSL, and custom shaders.

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Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU

How a meshline habit turned into a tube renderer, and the three ways I got the maths wrong along the way.

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Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js

Learn how MediaPipe’s face landmarks, Google’s canonical face model, and Three.js come together to create a real-time textured 3D face mask.

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Building an Infinite Loom: Unravelling Images into Threads with Three.js

An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.

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Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js

The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.

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From Rays to Meshes: Building Vercel’s Prism with vgpu

A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.

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More Three.js Speakers, More Ideas from Paris

New voices from the first Three.js Conference share what they're building, experimenting with, and bringing to Paris.

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Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js

A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.

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Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js

A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js...

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Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js

A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.

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Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio

Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.

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Building a Mouse-Following Square Lens Effect with Three.js and GLSL

A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.

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Blender to Three.js and Back: 10 Tips for a Better Workflow

A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.

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Sixty Frames for the Record: A Three.js Game, Seven Fly-Throughs, and a Wall...

What building a Three.js lab around my own music taught me about the renderer.

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