Making the Internet a Bit Less Sh*t: Inside Resn’s Digital Experiences
A look at how Resn combines brand, content, technology and a healthy disregard for boring websites to create digital experiences people actually want to explore.
View ArticleBuilding Depth: Designing and Developing a 3D Renderer Inside Figma
A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.
View ArticleYestalgia: Bringing Decathlon’s ’90s Spirit to Life Through a Playful Digital...
A closer look at how Yestalgia brings Decathlon’s ’90s-inspired vision to the web through art direction, interaction, animation, and creative development.
View ArticleTurning Names Into Digital Architecture with Three.js
For the Three.js Conference in Paris, BL/S® created an interactive experiment that transforms your name into a dynamic 3D structure.
View ArticleInside the First Three.js Conference in Paris
A look inside the first-ever Three.js Conference, straight from Paris.
View ArticleStill: From Akira to Ink Wash, Building a Generative Garden in WebGPU
A technical deep dive into Still, exploring how WebGPU, procedural systems, and Japanese art influences come together to create a living generative garden.
View ArticleBuilding an Infinite Liquid Glass Grid with Three.js, WebGPU, and TSL
An exploration of infinite grids, liquid glass, and video refraction using Three.js, WebGPU, TSL, and custom shaders.
View ArticleDrawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU
How a meshline habit turned into a tube renderer, and the three ways I got the maths wrong along the way.
View ArticleBuilding a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js
Learn how MediaPipe’s face landmarks, Google’s canonical face model, and Three.js come together to create a real-time textured 3D face mask.
View ArticleBuilding an Infinite Loom: Unravelling Images into Threads with Three.js
An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.
View ArticleBeyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js
The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.
View ArticleFrom Rays to Meshes: Building Vercel’s Prism with vgpu
A look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.
View ArticleMore Three.js Speakers, More Ideas from Paris
New voices from the first Three.js Conference share what they're building, experimenting with, and bringing to Paris.
View ArticleBreaking the Frame: Building a Real-Time Datamosh Effect with Three.js
A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.
View ArticleBend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js
A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js...
View ArticleVolatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js
A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.
View ArticleGoodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio
Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.
View ArticleBuilding a Mouse-Following Square Lens Effect with Three.js and GLSL
A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.
View ArticleBlender to Three.js and Back: 10 Tips for a Better Workflow
A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.
View ArticleSixty Frames for the Record: A Three.js Game, Seven Fly-Throughs, and a Wall...
What building a Three.js lab around my own music taught me about the renderer.
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